

As I have all weapons and Ripper Mode enabled I can dish out damage extremely quickly, this is somewhat of a doubled edged sword regarding bosses though. The challenge then in all of the level combat I cannot skip comes from how I can effectively link together attacks to move between enemies quickly, and which weapons allow me to do that.īosses - Bosses in this game have specific health percentages where they will "change phases" and begin to take less damage for periods of their health bar. are unlocked and I can permanently have Ripper Mode enabled. General Combat - A lot of the combat is skipped in this run, but because this is NG+, all weapons, armour, skills etc. Regardless, generally enemies don't spot you when you're behind them, when they have their heads turned away from your direction and if you're walking or running, but not sprinting. Stealth - This game uses a pretty inconsistant stealth mechanic unlike Metal Gear Solids, which can sometimes mean you get caught doing nothing wrong. There are several different heights of Polearm Jumps depending on your timing, the higher the better obviously.Ĭodec calls - Other characters at various times through the game call Raiden to further the story, but most importantly to the run, slow down your movement to load sections of levels, despawn sections of levels, spawn collision, despawn previous collision etc. This glitch is performed by activing Ripper Mode at a precise time between the first and second attack in a mid-air Polearm attack combo. Throughout the entire run I do a glitch called Polearm Jumping to attain extra height on jumps, which in turn lets me jump over area barriers, skipping long sections of levels, cutscenes or conversations and other things. Polearm jumping - A vital part of running the NG+ Category. Ripper Mode - When the FC is full, you can activate this for increased damage, and during Ripper Mode armoured enemies can be cut and most standard enemies are able to be killed in 1 attack if cut correctly. Infinite Wig B - Allows unlimited use of the FC gauge, obtained by gathering collectables and completing the game. If done between combos of the Pincer weapon, you can continue your combo in a different position.įuel Cell Gauge (FC) - Energy Bar used for Blade Mode and Ripper Mode that is unlimited for NG+ due to the use of Infinite Wig B. Offensive Defence - Worded as dodge attack in these notes, as that's what it effectively is.
#Metal gear rising revengeance difficulty full
By clicking the Left Trigger after a counter or while having a full FC you can manually aim sword slashes precisely cut specific portions of enemies.

Movement - Sprinting and Jumping consistently is marginially faster than straight up Sprinting.īlade Mode - A main mechanic of Metal Gear Rising during standard play that doesn't see much use in NG+.

The process of routing MGR has been a hell of a lot of fun.ĭIfficulty - Hard, most active runners play on Hard and all the competition I had when I picked up MGR was playing on Hard. I got a sub 1 hour run once and thought I was going to take a break, then a week later I found another huge skip. We were joking about "Sub 1 hour run when" for a pretty long time when we were getting 1:05s~, then new skips and strats popped up all over the place. Thanks to myself, Cramer_ and DarkDevastat10n and all the information in the SDA thread for helping route this game (and getting me into it in the first place), since I started playing and gave Dark competition it went from basically no out of bounds or significant skips in the run to being a really broken game. Notes might be a bit long but I enjoyed documenting stuff as I rewatched my run.
